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Open Positions

Artica Quadra Coliseum is my first studio, and I’m building it with people who want to learn, grow, and create something incredible together. We’re not a giant company with layers of management. We’re a small team with big ambition, figuring things out as we go and pushing each other to make the best art and experiences we can. If you join us, you’re not just filling a role. You’re helping shape the foundation of AQC, its world, its identity, and its future. I want people who are excited to collaborate, experiment, and accomplish our goals side by side. If you’re ready to build something from the ground up with me, you’ll fit right in.

Character Art Team

Designs challengers, skins, seasonal variants, and battle pass cosmetics. This team defines the look and personality of every fighter in the Coliseum. Includes: Lead Illustrator, Character Artists, Texture Artist

Environment & Map Team

Builds arenas, backgrounds, seasonal map variants, and world spaces that bring AQC to life. Includes: Environment Artist, Prop/Icon Artist

VFX & FX Team

Creates elemental effects like burn, frost, roots, ascension, and skin‑specific FX. This team handles all visual impact and fantasy flair. Includes: VFX Artist, FX Illustrator, Shader/Particle Artist

UX & UI Experience

Designs the player experience — menus, battle pass flow, challenger selection, seasonal UI, and readability across the entire game. Includes: UX Director, UX Designer, UI Layout Specialist, Accessibility Designer

Concept & Identity Team

Explores new challengers, skins, Orders, IVs, and seasonal themes. Maintains style consistency and world identity. Includes: Concept Artist, Style Guide Artist, Lore Visualizer

Technical Art Team

Keeps the art pipeline clean, optimized, and ready for production. Ensures assets integrate smoothly into the game. Includes: Technical Artist

Man Working Desk
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